We regret to announce that we will begin winding down PixelSquid, our 3D content platform for 2D creators, with full marketplace closure expected in the second half of 2025. Launched in 2015, PixelSquid has provided designers with access to photorealistic, rotatable 3D objects tailored for 2D workflows. The platform gained recognition for offering creative professionals a novel way to integrate …
StemCell Artist Update
Hello Artists! We launched StemCell 2.0 to the entire TurboSquid artist community a few months ago and wanted to share some of what we have learned so far: We are continuing to improve our processing pipeline, and appreciate all the feedback we have received from our artist. Blender artists, you can now automatically convert your models into 3ds Max, C4D, …
Affiliate Links to Translated Versions of TurboSquid
If you’re not taking advantage of the TurboSquid Affiliate Program, you’re missing out on some extra cash! Sending traffic to TurboSquid can earn 15% commission for Basic members, while SquidGuild members receive 20%. For our non-English artists, you can now build your affiliate links so that they link to the internationalized version of your store. If you operate from a …
CheckMate Update
Thank you for your excellent feedback regarding poles in the CheckMate Specifications. After listening to what you have to say on the issue, we reviewed common fail points for models being submitted to CheckMate, and we discussed the issues at-length with the CheckMate Advisory Board. As a result, we have elected to make the following modifications to the CheckMate Specification …
Highlights from the Recent “U Jelly” Release
Jelly beans, jelly doughnuts/donuts, just jelly – while these may describe some of the sweets that TurboSquid staff members taking a bit of time off for Easter may have indulged in, the “U Jelly” sprint really has nothing to do with any of these tasty treats. Honestly, there is little to do with jealousy either, but we sure do know how to …
Lots of “Nice Things” Released including Real-Time Push, Sales Emails and Dashboard Updates
The most recent meme-themed sprint, “This is why we can’t have nice things” is ironic, as it looks like some really nice things were a result of the update. A full rundown of the release is available here on the forums, but the TL;DR version is included below: Real-Time Push – Launch of a new page providing content specifically to …
Over 60,000 Real-Time Assets – Now Live on TurboSquid
Just a few weeks ago we announced our efforts to identify all of the real-time content currently available on TurboSquid. Needless to say, we were bombarded with over a hundred responses, all providing links to content and even complete artist collections for review and inclusion. As a result, over 60,000 real-time 3d assets were identified. Today, we launched an easy …
Latest Site Update Includes New Sales Notifications
For those of you that are active within the Artists’ forum, you may have already noticed that our VP of Product Development, Jonathan Lloyd, has been posting site updates as they roll out. In addition to posting the updates, Jonathan has been explaining the changes to our process when it comes to releases: “This year we are committing to a …
Are any of your models Real-Time ready?
TurboSquid is going to be heading out to the annual Game Developers Conference (GDC) / Virtual Reality Developers Conference in mid-March. As you may know, a number of major game development companies use TurboSquid for a portion of their model needs. We will be meeting with some of them to discuss next-generation, real-time content, including their needs around the new …
Artist Spotlight: Missset
Give a mighty roar of applause for our new featured model by TurboSquid Artist Missset! On the tail of his three-year anniversary with TurboSquid, we were happy to ask Missset a few questions about his modeling process and more in this Featured Artist Interview. How long have you been an artist? I became interested in art at school, more than ten years ago …