TurboSquid Is Joining Forces with Shutterstock

Dear TurboSquid Artists, 2020 was a year where the earth shifted. Our 3D community grew significantly, and the world began to notice the importance of 3D (and interactivity) to the future. New customers and new companies want to move into this world of 3D that we have known and loved, for 20 years at TurboSquid alone. The team here understands …

Legacy Publisher No Longer Supported After 1/12

As you may already know, Adobe Flash will no longer be supported after January 12, 2021. Because our legacy Publisher is reliant on Flash, all users should now be using the new TurboSquid Publisher to publish 3D models. (Note: the legacy Publisher will still be accessible for single file uploads but we expect that it will be less stable with …

Significant Improvements to CheckMate Automation for 3ds Max

We’re happy to announce that we are launching some improvements to the CheckMate inspection process which will make the process faster and easier. The number one suggested improvement for CheckMate is improving how long it takes to get feedback and we’ve now created some automated scripts which will significantly speed up the inspection for 3ds Max files.  Starting today, any …

New Publisher Now in Beta: Feedback Wanted

We are pleased to announce that the new Publisher is now in open Beta! This milestone is the first big step in the future of TurboSquid Publishing. The next time you log into Squid.io to publish a product, you’ll see a toggle at the top of My Products that allows you to access the new Publisher (see below to learn ...

PixelSquid Now Open to All Modelers & More Improvements

One of the unique benefits of selling your models on TurboSquid is the additional ways we provide you to make more money from your models… without much extra work on your part. PixelSquid, our marketplace aimed at graphic designers, is one of the best ways for TurboSquid modelers to earn some additional revenue, and we’ve just made it easier than …

Updates To 3ds Max CheckMate & PixelSquid Tools v.3.25

For CheckMate and PixelSquid artists: we have recently updated our 3ds Max Tools to version 3.25, which now work with newer versions of 3ds Max. On the CheckMate Tools side, we have added support for 3ds Max 2019 and 2020, as well as support for V-Ray 4 and V-Ray Next. The PixelSquid Tool now supports 3ds Max 2019 and 2020, …

NEW: Downloadable Studio Scenes and Wireframe Tutorials

As you may know, TurboSquid has been making changes to required imagery for products, based on customer feedback and their desire to see beautiful imagery of your models. In an effort to assist in creating that imagery, we’ve created two new guides that will help in two areas: creating gorgeous product shots and setting up wireframes. Downloadable Studio Scenes Providing …

TurboSquid During COVID-19

Dear TurboSquid Artists,  We’ve been at this together for nearly 20 years. Our 20th anniversary is actually April 1st of this year, a birthday that was always funny because it lands on April Fools’ Day, when jokes and pranks are traditional. Obviously, this year there is no joke, and no celebratory party. I want to share what we’re seeing, and …

New Publisher Private Beta + Upcoming Image Requirement Changes

We are excited to announce that our long-awaited new Publisher is now in the private beta-testing phase. We will be releasing the new Publisher in beta to everyone in February 2020, along with updates to the required imagery for TurboSquid, which are now easily managed with the new Publisher. Below, you’ll find an overview of what to expect in the …

StemCell Update: Support for USDZ & Arnold

We’re excited to announce that StemCell now supports USDZ and Arnold as output formats! We’ve already started to get requests for USDZ formats from customers, so artists who are submitting models to StemCell will be on the cutting edge of this area for potential sales, while Arnold is one of the fastest growing renderers on TurboSquid. A couple things to …