TurboSquid Updates: Highlights from the Natasha Sprint

One Page Publisher Most of the Natasha sprint was spent working to put the final bits into place for the One Page Publisher beta. We are making great progress, and will be opening it up for broader testing very soon. A large part of implementation and test time for this sprint was spent working on the Feature Graph integration in …

Talk About CheckMate with Us!

In case you missed it: we’re kicking off the year with a new discussion about the first of the CheckMate pain points we want to resolve in 2017 and beyond. Join our discussion over in the artist forums, where we’re having a community roundtable on our plans to make CheckMate simpler for artists as we evolve the processes internally. If …

TurboSquid Reviews Marmoset Toolbag 3

Marmoset Toolbag3 has just been released, and it sports a host of new features, many of which will make using it in your 3D modeling and TurboSquid release pipeline so much easier. This release represents a monumental shift in the product’s capability with some great headline features like improved rendering, texture baking, game engine export, and animation support. This article ...

TurboSquid Updates: Highlights from the Inspector Gadget Sprint

One Page Publisher A significant chunk of progress was made with the One Page Publisher in this sprint. We have a few more things to put in place before it can be made available for early access, but we hope to have something available to beta testers very soon. If you are interested in checking out and testing the snazzy …

TurboSquid Updates: Highlights from the Homer Simpson Sprint

Transition to New Artist Dashboard We spent some more time during this sprint wrapping up loose ends with the old artist dashboard and moving things over to the new dashboard. We have moved the SquidGuild signup and Affiliate information pages into the new dashboard area. We will be completely disabling the old dashboard very soon. Miscellaneous Changes Throughout the sprint we made a …

Why You Should Be Using Unreal & Unity

Are you looking to sell to real-time customers? The need for real-time 3D assets in games, Virtual Reality, architecture, and other GPU-powered markets has seen significant growth recently. Games aren’t the only things being made in game engines anymore-- in no small part due to the advancements made with real-time engines. The Unreal engine is emerging as a first choice ...

TurboSquid Updates: Highlights from the Grover Sprint

Feature Graph Assignment Tool The feature graph artist assignment tool is now live for all artists. Everyone should now have access to the tool from the Product Preview page for all published 3D model assets. See the official announcement , or learn more1 about how to use feature graph to improve the visibility of your published products in search results. …

New Release: Feature Graph Artist Tool

TurboSquid is proud to announce the full release of our Feature Graph artist tool, which is now available to all artists.  After many years of requests, you’ll now have the ability to set your own categories for 3D models. This small tool in the category area of your product pages interacts with our Feature Graph system of over 20,000 categories. …

TurboSquid Updates: Highlights from the Fozzie Bear Sprint

Another sprint has come and gone. In the last sprint we spent some time fixing up some things that have been causing issues for some of our users. We fixed the problem where searches from links on the artist dashboard were failing for users whose member names contained a space. All searches from the dashboard should now be working as …

TurboSquid Updates: Highlights from the Ernie Sprint

One Page Publisher We did a massive amount of work on the One Page Publisher during the Ernie sprint. We’ve spent the majority of our time this sprint working to make it a cohesive, tangible product we can get into your hands for some initial beta testing. We hope to have something for you all to play with very soon, …