Featured Artist: M.M.I.

We’re hitting the high seas with TurboSquid Artist M.M.I.! In this Featured Artist Interview, M.M.I. talks about his first encounter with 3D and what the future holds for him as a CheckMate artist. How long have you been a 3D artist? I started working in 3D about three years ago, and it was a unforgettable moment, when I first looked at …

A Q&A with TurboSquid’s VR Experts

Last week, TurboSquid attended the 2016 Collision Conference, hosted in our very own city of New Orleans. Between hosting some great events and getting a look at some exciting new start-ups, we attended several talks about future technology and the role of Virtual Reality within that future. I sat down with Matt Hales (TurboSquid’s VP of Creative) and Beau Perschall …

Hands in VR: The Implications of Grasp

This week the first wave of HTC Vive units were delivered to consumers. The Vive is unique amongst the latest generation of Head Mounted Displays [HMDs] in that it also includes a pair of motion-tracked hand controllers. For the first time in gaming, users have the ability to reach out and grab what lies before them – and they fully …

CheckMate Updates Without Penalty

Hello, artists! We would like to inform you of some recent changes that will benefit a lot of artists when it comes to updating their certifiable formats. When an artist updates information on a certified product, our system indicates this by removing the CheckMate badge until an inspector can review the updates. This is no longer the case for the …

Real Perspective Gained for Real-Time Content at GDC 2016

GDC 2016 has come and gone. Now that the dust has settled and my feet have recovered (as I personally walked well over 25 miles over the course of the week between classes, the expo and numerous meetings with partners) I felt it was important to give you some insights as to what I experienced and learned during the show. …

Highlights from the Recent “U Jelly” Release

Jelly beans, jelly doughnuts/donuts, just jelly – while these may describe some of the sweets that TurboSquid staff members taking a bit of time off for Easter may have indulged in, the “U Jelly” sprint really has nothing to do with any of these tasty treats. Honestly, there is little to do with jealousy either, but we sure do know how to …

Over 60,000 Real-Time Assets – Now Live on TurboSquid

Just a few weeks ago we announced our efforts to identify all of the real-time content currently available on TurboSquid. Needless to say, we were bombarded with over a hundred responses, all providing links to content and even complete artist collections for review and inclusion. As a result, over 60,000 real-time 3d assets were identified. Today, we launched an easy …