General Style Guidelines
- A general basic search of stock photography for the given theme will return thousands of images that should give the composer the idea of what kind of shots should be composed.
- Review various shots and pay attention to lighting but no depth of field (blur), no motion blur, etc.
- Think of small sets as if items were on a tabletop, without backgrounds.
- Feel free to modify colors and materials of Object Library models.
- Feel free to scale and deform Object Library models.
- The focus is arranging the objects in a compelling way that can be used with a variety of backgrounds and effects. Therefore, focus on the arrangement and the objects, NOT the background and effects!
- Do not randomly choose objects. Even if the image you are creating is abstract, there should be a overarching theme for why the object within a scene work together.
Style Recommendations Arrays, Shapes & Patterns
- Try to think of concepts that are bold and easy recognize.
- Feel free to also create completely abstract images that don’t necessarily have a concept but do have visual impact.
- Try to capture movement by having objects falling, flying, colliding and/or precariously balanced.
- Feel free to use arrays and/or particle systems in creative ways. You can also use the same arrays and/or particle systems with different objects to create a huge range of new images.
IMPORTANT!
All composers should use existing imagery as reference only and should not copy any particular images.Arrays
- Usually more uniform and structured
- Surrounding a unique object with multiple similar objects is a universal metaphor
- Arrays work well with vibrant colors, but don’t feel like you’re limited to that
Conceptual Action
- Create scenes that tell a simple yet compelling story
- Try to covey motion as much as possible
- Feel free to create scenes that show past motion, like the dominos hitting a brick wall
Themed Grouping
- Group objects that clearly work together to tell a story
- Call out a unique object or character in an array of replicated objects
- Many times these types of scenes work best when framed symmetrically
Conceptual Stacking
- Similar to Themed Grouping, but the idea here is to convey a sense of upward and/or downward movement
- Try to create scenes that convey a concept balancing
Themed Framing
- Create scenes that frame the edges of the image with objects that work as a theme
- Feel free to also create scenes that frame the edges of the image in more abstract ways
- Feel free to also create scenes that use themed objects to create an empty shape in the middle of the frame
Iconic Shapes From Objects
- Create scenes that use themed objects to fill relevant shapes
- Try to come up with conceptual ideas that tie the object being filled to the objects filling the object
- Filled objects do not always need to have thickness. You can also create scenes that have the objects spilled onto the floor in the shape of an icon or symbol.
- Particle systems can be used to create these scene, but they must be converted to objects before being sent to us for inspection
Themed Stacking
- Similar to Conceptual stacking but can be much more random and/or abstract
- Objects used should make sense together
- Scenes can be created to display debris or clutter
Simulation
- Create scenes that can be either conceptual or abstract
- Try to create scenes that convey motion
- Try to create scenes that would be impossible to photograph
- Any simulations or plugins used in your scene must be converted to standard geometry before submitting to inspection
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