The CheckMate Pro v2 topology requirements are more stringent than the requirements for Pro v1. Meeting the v2 requirements will result in models that are more of what customers have asked for. We’ve compiled this guide to help you meet the standard with both new and existing TurboSquid models.
[/vc_column][/vc_row][vc_row padding_top=”0px” padding_bottom=”0px”][vc_column fade_animation_offset=”45px” width=”1/1″]Types of Models
CheckMate Pro v2 models fall into one of two groups:
- Subdividable: Perfect edge flow, suitable for most customer needs such as editing, re-texturing, rigging, and subdivision. Calling a model subdividable does not necessarily mean anyone will want to subdivide it. But subdivision is an excellent test for clean edge flow, so we call this type of model subdividable.
- Realtime: Minimal polygons, to be used for background, realtime, or game uses.
Most CheckMate Pro v1 models fit into the first group, or would fit into this group with some work. Only about 5% of CheckMate Pro models would be considered realtime models.
[/vc_column][/vc_row][vc_row padding_top=”0px” padding_bottom=”0px”][vc_column fade_animation_offset=”45px” width=”1/1″]Polygon Count and Edge Flow
Customers expect that a model with perfect edge flow will have more polygons than a realtime model or a model with a lot of odd triangles. As processors get faster and computers have more memory than ever before, polygon count is much less of an issue than it has been in the past. Customers are much more interested in saving their own time by being able to edit or re-texture a model quickly. Clean edge flow makes this possible.
[/vc_column][/vc_row][vc_row padding_top=”0px” padding_bottom=”0px”][vc_column fade_animation_offset=”45px” width=”1/1″]Triangles and Realtime Models
An efficient realtime model might have more than 20% triangles. The recommendation of “less than 20% triangles” is greatly relaxed for realtime models, provided they are intelligently constructed.
[/vc_column][/vc_row][vc_row padding_top=”0px” padding_bottom=”0px”][vc_column fade_animation_offset=”45px” width=”1/1″]Creating Subdividable Models
Here are some videos on how to create subdividable models, including how to deal with various types of modeling situations.
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