• Individual V-Ray Material Tutorials - To view over 70 tutorials on using individual V-Ray Materials, please visit our Material Library. If you are unable to access this, please visit our Library Access documentation.
  • V-Ray Materials - Learn how to get realistic V-ray Materials in this extremely detailed tutorial, which covers gamma, reflections and refractions, filtering, glossiness, and more.
  • Understanding Render Elements & Contribution - Learning how to visually comprehend the individual layers of a material and how it responds to light is a skill every shader artist should master. Great shaders and textures can turn a good model into a stunning masterpiece...
  • FastSSS Materials - The VRay FastSSS2 Material is designed for creating translucent materials (ones that scatter the light inside the object). Some common examples are: skin, marble, wax, milk, etc. Compared to the “translucency” option in the regular VrayMtl, it has a far better sub-surface scattering model (SSS)...
  • Bitmap Texture Pathing - For a modeling software to apply bitmap textures to a model, it must know where the textures are located. The location of a texture is called a texture path, and this path can be either absolute or relative…
  • No Materials Applied - TurboSquid’s goal is to provide value to our customers by providing quality models that can immediately be imported and used within their scenes. An important component of quality is the aesthetic of the model, which is greatly enhanced by using textures or materials...
  • Texture Placement on Render - It is a 3D modeling best practice for textures and their placement to match the preview images with reasonable accuracy. This means that textures and UVs should be unaltered and applied correctly to the model. Additionally, your UV seams should not be visible.
  • Texture References - When customers open a 3D model, they expect all of the bitmap textures you used to be present and to load without errors. Best practices for texture references include meaningful bitmap texture names, stripping paths, and properly naming materials.
  • Non-Overlapping UVs - TurboSquid customers prefer non-overlapping UVs when unwrapping a 3D model. Find out why-- and how to avoid overlapping UVs-- in this overview, which is a requirement for some CheckMate Pro models.