• Individual V-Ray Material Tutorials - To view over 70 tutorials on using individual V-Ray Materials, please visit our Material Library. If you are unable to access this, please visit our Library Access documentation.
  • V-Ray Materials - The VrayMtl is the main workhorse for creating shaders in V-Ray. 80% of the time it is all you need to create realistic results that also render quite fast. It is optimized to work with all other aspects of V-Ray (lights, GI, sampling, etc.), so it should always be used instead of 3ds Max native materials...
  • Understanding Render Elements & Contribution - Learning how to visually comprehend the individual layers of a material and how it responds to light is a skill every shader artist should master. Great shaders and textures can turn a good model into a stunning masterpiece...
  • FastSSS Materials - The VRay FastSSS2 Material is designed for creating translucent materials (ones that scatter the light inside the object). Some common examples are: skin, marble, wax, milk, etc. Compared to the “translucency” option in the regular VrayMtl, it has a far better sub-surface scattering model (SSS)...
  • Bitmap Texture Pathing - For a modeling software to apply bitmap textures to a model, it must know where the textures are located. The location of a texture is called a texture path, and this path can be either absolute or relative…
  • No Materials Applied - TurboSquid’s goal is to provide value to our customers by providing quality models that can immediately be imported and used within their scenes. An important component of quality is the aesthetic of the model, which is greatly enhanced by using textures or materials...
  • Texture Placement on Render - It is a best practice for your textures and their placement to match the preview images with reasonable accuracy. This means that your textures and UVs should be unaltered and applied correctly to the model. Additionally, your UV seams should not be visible...
  • Texture References - When customers open your model, they expect all of the bitmap textures you used to be present and to load without errors. They also expect all of the bitmap texture files and materials within your model to have meaningful names…
  • Non-Overlapping UVs - If you unwrap all UVs for your 3D model's textures, it is recommended that you take the time to ensure that none of the UVs overlap. While this can be time-consuming on 3D models you've created previously, you can…