Before you publish your 3D model for sale, you should take a few moments to organize the scene for the customer. A few minutes of your time can save customers hours of work after they buy your model.
We surveyed a large sampling of our customers, and the results indicate that customers expect the following from the 3D models they buy:
- Objects have intelligent names
- Objects are grouped in appropriate ways (grouping, linking, selection sets, layers, etc.)
- No extraneous or hidden objects in the scene
- If the model has multiple parts, include a single control object so they can pick up and move the entire object at once.
- If the object includes subdivision, create it in a way that allows the subdivision to be easily removed and amended (examples: TurboSmooth modifier in 3ds Max, build history in Maya).
CheckMate Pro scene organization requirements (2.6):
- Object names must each be descriptive and unique. Default object names are not allowed;
- There should be no extraneous helpers, shapes, splines, or hidden objects;
- Model must include a grouping or hierarchy for moving all objects together;
- Geometry must be in a single layer structure with the layer having the same name as the product.
Naming Objects Intelligently
A customer can find it particularly frustrating to download a 3D model made up of dozens of objects with default names like Box32, Box33, etc. You should name your objects in a logical way that allows the customer to easily identify individual parts. For example:
- Front Door
- Rear Door, etc.
We do not encourage you to add the file name in front of the object name. This makes the object name too long and can slow down workflow when a customer is searching for objects. The length of the object name will result in the customer only being able to see the file name in the preview field.
DON’T use: leather-loveseat-cushion01
DO use: cushion01
Here is what one of our customers has to say about intelligent object names.
Grouping Like Objects Together
Your 3D software has tools that allow you to group objects together in various ways. Sometimes it makes more sense to use hierarchical linking, layers, or some other method to keep like objects together. To find the best ways to organize your scene, consider how a customer will most likely select the objects, move or rotate objects, and otherwise use your model.
Organizing Your Scene
The videos below show you how to organize your scene for 3ds Max and Maya. Using these tips will help create the best experience for your customers.