Layers

When organizing your scenes, you should use a layer structure in which all of your objects are placed within a layer that has the same name as your product. Keeping your objects within a single layer provides customers with an organized product that is easy to incorporate into the their scenes. Naming your layer accurately also allows customers to easily locate your model and its components if they have merged it into a scene that features many other models. Keep in mind that while your model, textures, and materials must be provided in a single layer, your scene lights and environment files should be kept within their own layers that are named in a way that makes finding them easy for customers.

CheckMate Pro LogoThe CheckMate Pro spec (2.6) requires that you use a layer structure in which all of your objects are placed within a layer that has the same name as your product.

In this example (right), you can see that all of the model files are included in the Cartoon-car layer. The scene lights are provided within a separate layer, Cartoon-car_Scene_Lights. By adding the model name to the scene lights folder, you are making it easier for customers to identify which set of lights belong to which model.

In addition to naming your layers in a logical way, all objects within your model layer should be accurately named as well. Object names should be obvious, reasonable, and easy to locate. If possible, you should use short names on your objects and avoid using the same prefix on multiple objects. Using these techniques insures that your customers are able to navigate through and edit their scenes with ease.

Short, accurate descriptions for objects

Short, accurate descriptions for objects

Long prefix makes object location difficult at first glance

Long prefix makes object location difficult at first glance


Please note: When you open a new scene, 3ds Max will create a layer name 0 (default). You can not delete or rename this layer.

To create a new layer:

1. On the main toolbar, click the Manage Layers icon. Here you can view, add, and edit your layers.

2. In the Manage Layers dialog, click Create New Layer. This will create a new layer with a default name of Layer01.

3. Clicking the layer name will allow you to rename the layer.

4. To make the layer editable, click the checkbox that appears next to the layer name. (By default the new layer will be editable.)

5. All new objects will now be placed under the new, editable layer. From the same menu you can edit and rename these objects.

6. Expand the layer panel by clicking the “x” icon next to the layer to show object.

7. Right click the object and choose Object Properties then rename and edit the properties of the object.


To create a new layer:

1. Locate the Layer Editor located on the right side of Maya by default. Click Layers and choose Create Empty Layer. This will create a new layer with a default name layer1.

2. To rename the layer, right click and choose Attributes and change the name next to display Layer.

3. To rename your objects, double click the node in the Outliner and enter the new object name.

4. From the layer window, right click your new layer and choose Membership to open the Relationship Editor window. Here you can add and remove objects from different layers using the “plus” and “minus” icons.


To create a new layer:

1. To create a Layer in C4D, select the Layer tab which is normally found on the right side of C4D.

2. Select File and choose “New Layer” or right click within the layer panel and select “New Layer”.

3. To rename the layer, double click on the newly-created layer’s name and edit it.

4. To add an object to the layer, right click on the object in the object panel, go to “add to layer” then choose the layer to which you want to add the object.


In LightWave Modeler open the model and select the Layer tab on the upper selection tabs.

2. Select the Layer Panel on the left hand side of the screen.

This will create a pop-up screen displaying the layers and the objects within the layers

3. All Layers and objects that are not properly named will display as “Unnamed”, Select the objects or layer that needs to be named by double clicking the “Unnamed”. This will create another pop-up asking for the new name of the object.

4. Type the new name of the object or layer in the “Name” section and then press the “OK” button. This will rename the object.

5. Once your layer and objects are properly named save the modeling file.


Naming Layers & Objects