• Scene Management - If a 3D scene is difficult to navigate and/or modify, then editing a model within that scene can become extremely frustrating for the person attempting to use the model. This frustration is usually enough to make someone look elsewhere for a model that is easier to edit and use...
  • Scene Organization - Before you publish your 3D model for sale, you should take a few moments to organize the scene for the customer. A few minutes of your time can save customers hours of work after they buy your model…
  • Layers - When organizing your scenes, you should use a layer structure in which all of your objects are placed within a layer that has the same name as your product. Keeping your objects within a single layer provides customers with an organized product that is easy to incorporate into the their scenes...
  • Centering at the Origin - Why is centering your model to the origin important? Having the model at the origin creates less confusion for customers who will likely be merging the model into another scene with other models. They will know exactly where the model will come in...
  • Resetting Transforms - When you create your 3D model you will undoubtedly move, rotate, and even scale its parts during the process. However, if you don’t reset the object’s transforms, customers can experience difficulties in working with the model…
  • Missing Files Assets - For easy, trouble-free delivery to the customer, zip your 3D model files, textures, and bitmaps into a flat file structure. Zipping into a flat file structure means that you have combined all of your textures, maps, scenes, and any other related files into a single folder that you have compressed...
  • Texture References - When customers open your model, they expect all of the bitmap textures you used to be present and to load without errors. They also expect all of the bitmap texture files and materials within your model to have meaningful names…