• Introduction to Unreal & Unity for 3D Artists - Regardless of industry, one of the biggest questions customers have when browsing through TurboSquid is whether the model that they see on the screen will properly translate to or even work in the engine or renderer they’re using...
  • How to Present Game-Ready 3D Models to Games Customers - TurboSquid is the go-to marketplace for all kinds of 3D industries, and one of the largest groups are game developers. If you’re looking to sell models that will appeal to this group of people, it often means much more than simply making the correct textures...
  • Taking Product and Editor Shots in Unity - The Unity editor, like any tool with a great deal of power, can look daunting at first, but with practice can allow you to rapidly create and manipulate assets and scenes...
  • Taking Product and Editor Shots in Unreal - When it comes to showing off your model with in-engine shots, Unreal is a great option to put your work in its best light...
  • Geo-Baking in VR - One of the most common techniques used when preparing a model for GPU rendering is to essentially “paint” smaller geometric features into the model’s textures. Geometric surface features such as bricks, rivets, and bullet holes are common examples...