• Preparing a 3D Model for CheckMate Publishing - Review the specifications for CheckMate Pro and CheckMate Lite, and decide which specification you wish to meet...
  • Product Imagery - Over the years, designing a website forced a choice -- use 100% of the width of the browser in the user’s monitor, or set it to a fixed width like 800 or 1024 pixels. From a design point of view…
  • Watermarks - For all required images, TurboSquid prohibits the use of watermarks, logos, text labels, borders or other distracting identifiers on them. This includes the Signature Image, Context Signature Image, Product Shots, Wireframes, Turntable and UV Layout Images. However, based on…
  • How Do I Create High-Resolution Thumbnail Images? - To create high-resolution thumbnail images, render images at 1480 x 800 resolution or higher, and upload them as thumbnails in Step 2 of the Publisher interface. The Publisher will automatically detect that the images are at this resolution and will...
  • Product Descriptions - To make the most sales for your 3D model, your product Description needs to include vital information for customers presented in a professional manner. Write your Description with the customer's viewpoint in mind…
  • Texture Placement on Render - It is a best practice for your textures and their placement to match the preview images with reasonable accuracy. This means that your textures and UVs should be unaltered and applied correctly to the model. Additionally, your UV seams should not be visible...
  • Texture References - When customers open your model, they expect all of the bitmap textures you used to be present and to load without errors. They also expect all of the bitmap texture files and materials within your model to have meaningful names…
  • Polygon Count - Customers often have polygon “budgets” or limits for their work, particularly when using assets for games or real-time mobile applications. When you provide your polygon count in the metadata section of the publisher, it is important for you to…
  • Vertex Count - Customers often have polygon “budgets” or limits for their work (especially when it comes to assets being used for games or real-time mobile applications), and as such, it is very important that you report your vertex count properly as…
  • Publishing Metadata: Geometry Type - TurboSquid customers have long expected to know the underlying constructions of models before they buy them. Understanding if the model will fit within their own pipeline from a topological perspective is incredibly important when making a purchasing decision…
  • Publishing Metadata: Unwrapped UVs - TurboSquid customers have long expected to know the underlying constructions of models before they buy them. Understanding how a model has it’s texture maps and shaders applied through its UVs is vitally important if a customer wants to fine-tune…
  • Topology - In 3D modeling, the term topology refers to a 3D model's edge distribution and structure. Two models that look the same when rendered can have very different topologies...
  • My Files Publisher & Uploading Section FAQ - Is there any limit to how much I can upload to my Upload & Workspace file system? Practically, no. There are some safety mechanisms in place if we detect abuse. Support will contact you in the rare case that there is…
  • CheckMate Description Template - Edit the following with the information specific to your product. Delete the parts that don’t apply to your model. Fill in the [X] fields with the appropriate numbers from your model...