• Scene Organization - Before you publish your 3D model for sale, you should take a few moments to organize the scene for the customer. A few minutes of your time can save customers hours of work after they buy your model…
  • Layers - When organizing your scenes, you should use a layer structure in which all of your objects are placed within a layer that has the same name as your product. Keeping your objects within a single layer provides customers with an organized product that is easy to incorporate into the their scenes...
  • Centering at the Origin - Why is centering your model to the origin important? Having the model at the origin creates less confusion for customers who will likely be merging the model into another scene with other models. They will know exactly where the model will come in...
  • Resetting Transforms - When you create your 3D model you will undoubtedly move, rotate, and even scale its parts during the process. However, if you don’t reset the object’s transforms, customers can experience difficulties in working with the model…
  • Bitmap Texture Pathing - For a modeling software to apply bitmap textures to a model, it must know where the textures are located. The location of a texture is called a texture path, and this path can be either absolute or relative…
  • No Materials Applied - TurboSquid’s goal is to provide value to our customers by providing quality models that can immediately be imported and used within their scenes. An important component of quality is the aesthetic of the model, which is greatly enhanced by using textures or materials...
  • Missing Files Assets - For easy, trouble-free delivery to the customer, zip your 3D model files, textures, and bitmaps into a flat file structure. Zipping into a flat file structure means that you have combined all of your textures, maps, scenes, and any other related files into a single folder that you have compressed...