Quick update for everyone. You may have noticed that we’ve recently changed over our CheckMate model publishing pipeline to our new internal inspection and communication technologies. These tools should help our inspection team get CheckMate content certified in a more timely manner, as well as get you better feedback and access to the team during the process.
You can review the new inspection process here: CheckMate Submission Process
This has been a LONG road to get to this point, but the team is quite excited by the new functionality and flexibility it will give us moving forward to assist our dedicated artist community. We’d heard the complaints of long inspection times, and this technology was the first thing we felt was essential to managing the increasing volume of CheckMate caliber models you folks are building. As you might have seen, the wait times for CheckMate certification are already within a week of submission and that timeframe is still dropping.
Of course, this is only the first step in our much broader CheckMate roadmap. We’ve also been listening to your feedback on other aspects of the CM submissions, notably the amount of time it takes to prep your work for submission in the first place. I’ve mentioned this a few times recently in responses to artists on our new forums, but we’re also hard at work on new “Pack and Publishing” tools for Maya, 3ds Max and CINEMA 4D (to start) to help you quickly set up your model on a lit stage, choose angles quickly and much more so that you can essentially focus your energies on being creative, and not have to worry about remembering proper image aspects ratios, how many shots you need, etc. As has been said many times, we want you doing what you love to do: namely create amazing 3D models.
Stay tuned – we’re definitely working to make your lives easier when it comes to CheckMate.